
GIFT – 263 730 379
Another source of inspiration for us – minimalistic and lonely, MirrorMoon EP.
Endless exploration of space. Check out their blog for more artlike screenshots.

GIFT – 263 730 379
Another source of inspiration for us – minimalistic and lonely, MirrorMoon EP.
Endless exploration of space. Check out their blog for more artlike screenshots.
Hey guys, decided to show you who is who in our development team.
So, this is him:

and this is me:

Cheers!

Early thoughts on boss fight level.
And another simple awkward tune from a cancelled version of soundtrack:)

Early thoughts on hero design. Decided not to go with this one.
It’s end of March and A LOT has been done, but still quite a big part is yet to be completed. So, to summarize:
– we’re about 60% through level design and actual gameplay testing
– we’ve completed about 80% of required assets
– we’ve got almost all required sounds in place (and expecting music to come quite shortly)
– from the list of 31 bug we have fixed 14 so far.
– some “cinematics” logic is to be completed.
Stay tuned, we’ll be updating you with more information on our progess:)
And just a couple of pics:
Just because it’s an indie project, it doesn’t mean we do not have Issue tracker, Log and Feature list!


History of Super Mario
Check out the full digital version here
Created by Kyohei Kobayashi
Sounds like must read!
Hurray! We’ve found a chiptune composer!
So, while waiting for him to develop a proper score, I’ve decided to share my own mere exercices in 8 bit music:) as they say, just for lulz.
Again, this will not be used in the final version of the game!
Three screenshots for you today.